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Posts posted by d_deweywright

  1. Yeah, I still get visuals in OBS when both are plugged into the splitter,


    Well that seems odd. If you're getting the signal in OBS (and I would still ask you to please run the Roxio software and see if it gives us any more information), then the splitter must be putting out a non-HDCP signal, which I would think your monitor would be happy with since you can plug it directly into your Nintendo and see it.

  2. Okay... I didn't get a clear answer on my second question.

    If both the monitor AND the Roxio device are plugged into the splitter at the same time, do you get an image in OBS?


    And next I would ask you to test it with the Roxio software, and tell us what you see there with both plugged into the splitter. If you get a "copy protected" message, that would indicate a different issue.

    I found this from one of the questions on Amazon:

    As long as all devices are HDCP compliant. It also works when all devices are non HDCP compliant. One or the other but it doesn't work when one device isn't or one device is and any of the others aren't.

    So, there's still a possibility that it's an HDCP issue if the TV is HDCP compliant, just not with the output of the RGC HD Pro.

  3. Okay... but how do you propose to decrypt the file without the SecureBurnReader.exe file? Something has to decrypt the file, and since SecureBurn encrypted it, you need the reader file to decrypt it. The password isn't any good without the application to use it, it's not something built into Windows File Explorer. Sure, you could create a disc with just the encrypted file (I see an obvious two step approach) but that's what your customer will have, an encrypted file with no way to decrypt it.


    Let me know if I'm missing something.

  4. So, from my reading through this, it sounds to me that the HDCP from the RGC HD Pro is the issue. None of the other sources that have been used would likely have HDCP on them. And if you can plug the adapter directly into the Nintendo unit and get a good signal on the monitor, then put the RGC HD Pro in the signal path, and get video on the monitoring PC, but nothing on the Monitor, the difference would be the HDCP added by the RGC HD Pro. At that point, I'd say put an HDMI splitter on the output of the Nintendo and take that signal directly to the Monitor.

  5. Yes there is a language barrier :)


    I did undestand what you meant, but maybe it is a different solution I'm looking for. From C1 there is a display port connection to the 4K monitor and hdmi-out to the capture device. The device shoulde be avle to see what happens on C1 Since hdmi and display port should be showing the same thing


    The problem is that the monitor shows it correctly but the capture device dosnt see the image properly or it shows another dashboard


    I've highlighted the key words above, "should be". You need to prove/verify that they are showing the same thing by connecting another monitor, without the RGC HD Pro device, to that HDMI output. You'll need to set that output to be regular 1920x1080 HD output, NOT 4K. Once you have proven that you have your two display outputs duplicated, then attach the RGC HD Pro to the HDMI output and see what you can see on C2.

  6. Let me add one more observation... the Roxio Game Capture HD Pro device only captures up to "regular" HD, 1920x1080, not 4K in any flavor. So you won't be able to stream at 4K, or capture at 4K through the RGC HD Pro. So, you may be sending a 4K signal to the RGC HD Pro, but it will downsample it to 1920x1080i. (And I didn't realize it would support downsampling a 4K input signal.)


    <edit on>

    Now, I made a big assumption that you're sending a 4K signal to the RGC HD Pro device, and now that I think about it more, I find that unlikely. As poorly as the RGC HD Pro device does when you try to have something auto-negotiate an image resolution, it probably will NOT accept, or negotiate a 4K signal, simply because it can't handle it. So there is probably no way to send it a 4K signal.

    <edit off>

  7. You'll have to try 720p. The PS3 adds HDCP to the HDMI signal, so the RGC HD Pro can't capture it. Now, you can capture at 1080p, but the frame rate has to be 30fps, which is the same bit rate as 1080i at 60fps. Not sure if that might make any difference or not.


    Try the different settings to see if they make any difference for you.

  8. So, the message box that comes up says this exactly, "Read Error"? There's nothing more to the message? Actually, if you captured a screen shot of the message and attached that, it would let us see it for ourselves. Instructions for posting an image can be found in the first link in my signature, below. But if all it says is, "Read Error", that isn't overly helpful. :(

  9. "Roxio 5"?? That could be the ancient ECDC 5, or more likely, Creator NXT 5. Based on your comment about changing software that's not broken, we can assume you had a previous version that worked for you. Those of us on here are not working for Corel and aren't the developers of the software, so "we" didn't change it. Since you presumably have a previous version that was working, what version was that? Can you reinstall and use that? If you bought (probably) NXT 5 directly from Corel, there is a 30 day money back policy on it.


    So, let us know what you have, current and previous versions, and what version of Windows you're running.


    Also, you mention an error message. What is that error message, exactly?

  10. thereaper115, you need to tell us more. Have you tried running the repair option that is listed above? (How many times?) Does your Game Capture device light up as expected? Have you tried plugging it into a different port? Has ANYthing changed on your computer between the time it worked and didn't work? (Any updates from MS? New software/games/hardware installed?) Have you tried a different USB port?


    Now tell us about your set up. What game device are you using? PS3/4? XBox of some sort? How are you connected, Component cables? HDMI Cables? Some combination and if so, exactly what? Do you still get an image on your TV?


    Sorry, but a "me too" posting on a 2 1/2 year old thread needs as much information as if you had started a new thread, which would have been almost as good.

  11. Okay, you didn't state it clearly, please correct me if I'm wrong, or confirm it if I'm right, you're listening to the tracks from the files on your PC, and not after writing them to CD?


    That's one of the things that gets us into trouble here, clarity of statements, and assumptions. If you don't state it precisely, and we assume something, we might not be correct.

  12. JMcCon57, we have a couple different things going here so we need some clarification. Let's clean up a terminology issue first. The term "rip" as applied to audio, typically refers to "ripping" a digital track from an Audio CD. What you're doing is "capturing" audio from an LP. That's just a minor nit.


    What format file are you capturing to, .WAV, .MP3, or something else? I would suggest that .WAV is the best format to capture to, while it requires the most disk space, it requires the least processing power. (Just saw your second post.)


    Now, when you say you have a "glitch" in your captured track, are you talking about an audible problem in the middle of the track somewhere, or are we talking about the transition between two tracks? And are you listening to it from the captured file, or are you listening to it after writing to a CD?


    Are you capturing the entire side of an LP in one file first? And then splitting out the individual tracks? Assuming you're capturing the entire side of the album first, if you listen to that file, do you hear the same "glitches?"


    Using Music Editor, can you split out a few seconds of music that includes the "glitch" and upload that for us to listen to and give us a link to it?

  13. Have you gone back to look for the link? Maybe it still works. Those of us on these boards are not working for Roxio, and don't have those links available to us. As you've noticed, it's not that easy to get ahold of Rox-Ralf anymore. I'm not even sure he works for Roxio now.


    These are all reasons to keep track of and back up the things you have once you get them. Not everything is always available at the click of a mouse.

  14. You'll need to be a bit clearer in your answer. I'm not talking about any sort of transfer, only about playback of the files.


    If you play the files on your computer, no DVD involved, using something like the VLC player, do they appear choppy? If so, then it sounds like they weren't captured well. In which case, we have to ask about the specs on your PC.


    Please follow the instructions HERE for posting your dxdiag file.

  15. To understand what's going on here, we have to get a little bit technical. CDs are written in sectors. Each sector on an Audio CD contains 2352 bytes of data (music) which is 1/75 of a second. (On a data CD, there are 2048 bytes of "data" plus 304 bytes of error correction code, still a total of 2352 bytes.)


    Each track (song) on a CD _must_ start on sector boundary. So, if the previous track doesn't completely fill the previous sector, that sector is padded with zeros (silence). If there is music playing in there, that bit of padding will be heard as a little "glitch" or "dropout."


    If you're capturing from an LP, you need to use a program that will split your tracks on a sector-size boundary. (And if you then edit the track by trimming anything, all bets are off.) The free CD Wave program automatically positions the split on a sector boundary so that any tracks the flow from one to the next won't have those glitches. I believe GoldWave has a "prep for CD" option to help with this. All of these are dependent on capturing and editing in .WAV format. Converting to/from .MP3 can indeed change the final file size so it is no longer on a sector boundary. I don't know for certain whether or not Roxio's Sound Editor concerns itself with prepping tracks for CD burning that way.


    Oh, and you can't calculate whether your track is properly sized just by looking at the byte count of the .WAV file, because there is header information in the .WAV file that isn't part of the actual music data. You'd have to make sure you take out the header data (usually, but not necessarily, 44 bytes).


    I confess, I don't use Sound Editor to capture my LPs, I use CD Wave to capture and split out my tracks. I do most of my noise reduction processing on the entire side of an LP, then split that final file apart. Then I use Roxio's Music Disc Creator to burn my discs.


    Standard disclaimer, I have no affiliation with CD Wave or GoldWave, except as a satisfied user, and receive no remuneration for mentioning their products.