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PeterPan

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About PeterPan

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  • Birthday 11/18/1953
  1. Thanks guys. I did manage to get through it, and even saved some "user defined" templates with the quality I wanted. I wonder if any of the newer versions (I know I'd have to run them on a newer OS) have more export options for the common formats needed for HTML 5. It already does a decent job producing MP4 files (though I think to compression could be better). But it would be nice to be able to directly export to OGG (OGV ) and WEBM formats too. I know there are many converters available, including some very good online ones. But conversions always lose detail, and so you end up having to start with a huge (ofetn uncompressed) export to get good conversion results. Exporting directly into multiple formats would be a main wishlist item to make me upgrade.
  2. Thanks for the info! Well when i select the "AVC Good quality", there's no indication that its going to output in MP4 format, but it does indicate 640 x 360, 25fps. I know all the raw video clips I used in this project were at least 1280 x 720 (wide screen), and 30 fps, but I tried it anyway as a starting point, and it did indeed generate an MP4. But it is interesting that the program doesn't indicate anywhere MP4 or H264. But knowing the format is definitly "in there", I'll experiment some more!
  3. I'm a musician, and hobby level web designer. I want to use my ancient version of Videowave (2012, running on XP) to put together promotional videos of excerpts from some of my music performances. This will mostly be to show venue owners in hopes of landing a gig. The audio quality of most of my live recordings stinks anyway, and the result does not have to be super quality. But we all know how multiple generations of format conversion degrades video. Every time you 're-sample" more detail gets lost. Well since most of the video I have available for editing is in MP4 format already, usually at 720i, I'd hoped to output in that same format so it wouldn't get mangled too badly, but no such luck. Videowave 2012 doesn't have much in the way of MP4 options. And if I put the resulting file onto a website for viewing, MP4 is only one of the formats I'll need to convert to (MP4 (H.264), OGG, and WEBM are also popular and wise to include to be HTML5 compatible). Well I know the best answer for conversion is the very popular and powerful FFMPEG tool. But my question is, whats the best output format and combination I should choose from Videowave, so that its most likely to survive through at least another set of conversions. PS... if there is a way to coax MP4 out of this old Videowave product, maybe with some add-on, that would probably be a great start. Thanks for any help!
  4. PeterPan

    Any Possible Way To Rotate A Video?

    Well thanks... that worked pretty well! I could even zoom to fill the screen and such. The one drawback here, unless I've missed some more controls, is that this video clip is also pretty dark, and I was hoping to be able to make use of some of VideoWave's very handy RGB, brightness, and contrast controls. I guess the best bet is to export, and re-import, or is there a secret way to use those tools / settings on an overlay?
  5. Geesh... it would normally be laughable, but someone captured a piece of a music performance I did, and it would be very usable for a promo if she didn't hold the camera sideways. Does VideoWave have any utility to salvage this? I realize the quality will drop even if it's do-able, but it would be better than nothing.
  6. The only problem with that is it can leave you with a HUGE file. Consider if, as in my case, the video file I was working with was nearly 40 minutes long! If you only need perhaps a one minute segment in audio, the record approach is actually a faster way to get it done, and you get to start and work with a reasonably small audio file.
  7. The problem: Well it was a problem for me anyway. Sometimes you may want to cut pieces out of a video and replace that part with with a photo right in the Video track, so you can make use of the Pan/zoom editor on it. Or, you may want to put a view from another camera into my overlay track, but maybe that second camera has very different EQ or sound (or maybe NO sound!). When does this matter? Well if the subject of the video contains something like a band playing that is part of the action (like a bride and groom dancing to a live band), then sonic changes or dropouts can really destroy the flow. In these and many other cases, it would be really nice if a copy of the native audio from part or all of production could be moved into the audio track. Then, provided you spend some time keeping your pieces in sync, the audio could play independently. Unfortunately, you can't export pieces of your video's native audio track, nor separate the audio and video from within Videowave. The solution: What you can do is run the Windows Sound recorder while the portion of the audio you want to export is playing in Videowave (or any video player for that matter). You may have to futz with your sound card mixer software, as well as the audio source and quality settings of the recorder to get things to work, but it is doable. Indeed, sound card resources are usually among the most sharable and simultaneously usable in a PC. Once things are set up and you've run a few tests, you can simply play the portion of the video or project where the audio is of interest to you. Then, simply click the RECORD button on the recorder maybe a second before the part you need. Pause/stop recording after the portion has gone by. When your done, save the recorded clip (it will be a WAV file), and remember to save it in your project folder so it won't get accidentally moved or lost. Finally, you can bring the audio file right in to the audio track of Videowave. Synchronization is a little tricky. Temporarily keep both the audio from the original clip and the import enabled. This will let you drag the audio until the two are pretty well synchronized, and at that point you can disable the original audio.
  8. PeterPan

    Exporting Clips To Video And Audio Files.

    Well thanks to both of you. I suppose what has happened over time is that I've seen where high end software for just about anything (Music editing and composition, desktop publishing, paint and photo programs ) seem to have "evolved" to where they all work the same. That is, anything you create, or any slice or piece or component of anything you either make or derive, kind of becomes a separate object that you can (hopefully) do anything with, that you could do with any other object. An example in this case is that in my music composition software, I can cut and slice a clip all I want , and then just export that piece. In Videowave it would be handy to be able to do that too. As to my audio export issue, yeah I can find a workaround. I just wanted to make sure the feature wasn't there already, and I just couldn't find it! Since that's happened to me a few times already ;-) I do have a public domain program that lets you split tracks, so I'll just use that for now. But an odd trick I found while I was waiting for your response, which if you don't mind I'll place in one of the tips and triccks forumes is this... I was that I was able to let VideoWave "Play" the portion of video where I wanted to save and extract the audio. In the mean time, I just ran the old Windows Sound Recorder. I'ts all going through the sund card anyway, any yes I did have to mess with my sound "patching" tolds that came with the sund card a little. But the bottom line is whatever was playing through the sound card I could record and save as a WAV file. Then I simply imported the audio clip to where I wanted it ;-)
  9. Just to clarify, I don't care much for Youtube, but FLASH really is a nice way to host videos (or music) on your own website. What I do is typically use my own public domain flash player. BUT... you can't usually converty to FLV (Flash Video) format without a costly product. So what I'll typically do is upload my video to youtube, then use a program that "looks" like a Youtube player to download the converted file. Finally, I'll delet it from youtube. In other words, I use them as a free conversion service. The downside is you're limited to 10 minute videos, and you don't have a lot of control over the quality setting of the conversion YOUTUBE uses. But it does work pretty well.
  10. I've seen a lot of discussion about things like this here, but I haven't been able to figure out exactly how to do either of these. The jist of what I want to be able to do all comes down to exporting data from clips (NOT entire productions). For example, (1) export a copy of the audio from a clip to a file (WAV, MP3, whatever). Ditto for the video portion of a clip, as an AVI or whatever. Just to clarify, when I say clip, I don't mean a stand alone file. What I mean is, lets say I bring a long 20 minute video into my timeline, and subsequently cut it using the SPLIT option, in to several key divisions. Well there are times when it would be really nice to drag the native audio out of one of those cut segments, into my audio track. But you CAN'T drag content between tracks like that at all. So if I could at least export that audio portion to a file, THEN I could easily place that file in the audio track. Ditto for video segments. I know, for example, I can export a JPG "still" from any frame in m Video track, and then drag the resulting file into an overlay. But it sure would be nice to be able to do that with SPLIT or TRIMMED section of the video. I realize I could just drag the whole original 2o minute file into the overlay, and cut it up there all over again from scratch. That's an inconvenient (but usable) workaround for the video. But you can't put JUST the AUDIO part in an overlay, because the overlay will overlay the video too. It sure would be nice though to just take the audio or video from a cut section and export it to an independent file. Am I making sense, and if so, is it "do-able" ;-)
  11. I never thought I'd resort to using what always seemed a silly effect to me, but in editing a very L-O----N----G segment of video, I can see where it would be more fun to speed up certain segments rather than cut them out or chop them up too much. Well again (sorry for my very BAD search capabilities), I can't seem to find a way to do that, even though I'm almost sure I ran ac cross it by accident once or twice. Yes I realize speeding up will make the audio sound like Alvin and the Chipmunks, but I can overlay some other audio there.
  12. PeterPan

    Pure Virtual Function Call

    Well you'll like MY reply. Though others may seem to rush to defense, I too am a programmer and am amazed at all this. Don't get me wrong... this is a great product for the money, and I do mean "for the money". I use some very high end software for my music composition, and I won't say it NEVER crashes, but i will say the authors go out of their way to get bug reports, and then JUMP on the problems and fix them. Granted, a lot of problems can and are caused by external factors. But a company should always strive to making whatever workarounds and fixes are needed to prevent crashes. Here, I've already seen where my posts describing an issue or where to report them are met with the kind of condescending responses, that you'd expect from a religion whose doctrine is attacked. But all that to say, don't be discouraged about posting problems, especially if and when you can nail down a repeatable cause and effect trail. As a coder you'd probably be very thankful for people who do that and provide such detail. The program itself has sufficient power to be worth giving the programmers the feedback. As to the occasional useless responses that seem to do little more than shoot the messenger, just think of them as failed void pure virtual functions(), "catch" and ignore the exception, and keep on helping to make the product better.
  13. PeterPan

    Bug Reports?

    Ah thanks! Regarding your comment, yes that's how bugs are discovered... when someone new comes and uses the tool in a new way. See, I'm new at the program. The reason companies give programs to beta testers is to get the into new hands. Of course if everyone, including the company, sees this program as "bug free", then whatever bugs exist will remain. Kind of like "Windows" :-) In Videowave, under TOOLs, there is no "report bugs" option.
  14. PeterPan

    Bug Reports?

    Well Gee... I was general because I wasn't sure if this was the area to post it in! But since you ask, let me say this before I describe the details. As a programmer myself, ANY combination of actions that can repeatably result in a program abort is certainly a bug. Granted there are many bugs that actually can be traced to operating system or peripheral supplied DLLs and services. There are even bugs in the Direct-X 9 this program uses, which is why there is Direct-X 10. But the point is if it were my product and that happened, I'd look for a work around. Anyway, here's the issue. It relates to sound processing during export. As near as I can tell, it is the result of (a) having used the audio editor to modify the volume envelope of a segment of the native audio portion of a clip, specifically to boost the volume of important content at that point, and ( Attempting to export the audio WITH the box checked to NORMALIZE the audio in the entire exported file. After crashing at the same point in the export repeatedly, I came to realize it was crashing while processing that portion of the project where my graphically drawn volume boost was occurring. Undoing the NORMALIZE resulted in a clean export. I realize that details can be a factor, and it is obviously impossible to send you an entire project when huge video clips are involved. But in case it matters, the main Video track (as opposed to clips I had in the overlay track) was an AVI file, and the output method I had chosen was DV format AVI. I don't know exactly what type of AVI file the original imported clip was. there were also some speare audio clips in the audio track, but there were no such audio clips in the portion of the project that would caust the crash. I believe some kind of math error is occuring, perhaps an un-handled overflow exception, and probably due to a conflict between the normalize function and the volume boost produced by the envelope built up graphically in the sound editor. The resulting crash would display the typical warning that "the program has encountered a problem and needs to shut down", along with a dialog box referencing a pure virtual function call that had failed. The title bar on that dialog box specifically mentioned VideoWave, so there is a reasonable likelihood there is an oversight in the product code. A simple NORMALIZE function typically works by pre-scanning an entire audio track (or clip) to find the greatest peak amplitude. It then calculates a factor to multiply that loudest peak by in order to achieve the maximum possible number within the allowed (usually 16 bit ) resolution. As the file is processed, it then multiplies every data point in the sound track by that number. So the problem may lie in the pre-scan not taking the manual volume boost into account, thus causing an overflow condition when the boost AND the normalize factor are both applied.. That's just a guess at what's going on. In any case, the problem is repeatable, and if the company is interested in resolving it I'd be happy to try a few recommendations. Obviously I KNOW now how to avoid the problem. But it seems that either a smarter NORMALIZE algorithm is in order. I use a lot of high end audio software that handles such unintended user generated audio overflows without crashing. Unintentional audio overflows are too easy to do, and the program should predict and CATCH such exceptions. --PeterPan
  15. PeterPan

    Bug Reports?

    I'm curious whether in all these forums there is any area to specifically report bugs, problems, or crashes. I've owned Creator 2009 for less than a week and have already found plenty of ways to crash it (I mean like... VideoWave has encountered a problem and needs to close down... sorry for the inconvenience") type of problems. I'd thik they would want to know so they could better track them down?
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