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Rendering In Videowave Creates Video Lag


OutrideGaming
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https://www.youtube.com/watch?v=jfddGImGFr4

 

 

As you see, the video stutters and lags, but the audio plays smoothly. I currently have it set to do hardware-rendering. This really should not be a problem, here are my specs.

 

https://www.youtube.com/user/outridegaming/about

 

The gpu is running at 1040mhz core clock, 1500mhz memory clock. The cpu is running at 4100mhz each core.

 

Is the video rendering cpu or gpu dependent? I have 24gb of ram, so that isn't the problem, and the video is stored on a 7400rpm 1tb hdd. Everything is new. :/ I really don't get why it's doing this.

 

According to Task Manager, my cpu only seems to reach up to 80% out of 100% usage. Gpu (using msi afterburner) highest usage has been in the 30's %. So I see it's cpu, but how can i fix the lag? The recorded video, before rendering through video wave, plays smoothly. Please help!

Edited by OutrideGaming
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Because I paid for this product, and expect a minimum level of support :)

 

Yes you would think so :lol:

 

You need to understand that unless someone has some variation of 'Roxio' in their name, like Rox-Ralf, no one here actually works for Roxio. Myself and almost everyone here are just fellow users like yourself.

Sadly, Roxio's Support is not what it used to be...

 

So with that under your belt, how about using Vega? Only other way that we have seen (and this goes back Many Years) is from a lack of HDD free space or putting Splits every 10 minutes or so in your Project. (works and no one knows why).

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I'm sorry Jim, I hadn't known that. I've looked around and been here for a bit, and you seem to be that person thats always answering (usually sarcastically which makes my day by the way). So I kind of figured you were part of the support staff.

 

Hmm so far vega's worked like a charm. Much faster rendering time (gpu support, not sure if videowave did or didn't). What do you mean lack of hdd? I have about 700+gbs on my secondary drive (hdd) and its a 7400 rpm so its standard nothing big but it does have space.

 

So you mean just splitting the video every 10 mins?

 

I did notice that rendering the same game, but a smaller file did not cause lag, it only seemed to happen with the 30m video.

 

I'll give this a try one more time on videowave, and I'll contact support see if i should debate on switching to Vegas :P

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I think part of what Jim is saying isn't to "switch to" Vegas, but if you have it, do the rendering there, since you say it's faster, and you can continue to use other parts of the Roxio software as you prefer. There's nothing that says you can't use different programs, or different parts of different programs to accomplish your final goal. Use all the tools in your software toolbox as appropriate.

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I'm sorry Jim, I hadn't known that. I've looked around and been here for a bit, and you seem to be that person thats always answering (usually sarcastically which makes my day by the way). So I kind of figured you were part of the support staff.

 

Hmm so far vega's worked like a charm. Much faster rendering time (gpu support, not sure if videowave did or didn't). What do you mean lack of hdd? I have about 700+gbs on my secondary drive (hdd) and its a 7400 rpm so its standard nothing big but it does have space.

 

So you mean just splitting the video every 10 mins?

 

I did notice that rendering the same game, but a smaller file did not cause lag, it only seemed to happen with the 30m video.

 

I'll give this a try one more time on videowave, and I'll contact support see if i should debate on switching to Vegas :P

 

Yes, if I worked here my responses would be much nicer but I would have bitten through a box of pencils per week :lol:

 

Since you C:\ drive is used for the buffering during capture and render it is important for it to have the defragmented Free Space to work properly.

 

VideoWave showed up about 2004 and somewhere along the line we found the splitting somehow kept everything in sync - for those that had the problem.

Just as Software Render cures some problems that show up when Hardware Render is used - again not in all cases.

 

You mentioned Time and that brings up another question... You ARE using the M2TS for capture and not the MP4 (that doesn't work)???

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You see what had happened was..

Haha no I am using mp4. I used !action to record because I don't have an hdmi splitter. (I posted a month ish ago that using the hardware, gpu to roxio game capture, to monitor showed blurry items, specially color-on-color words (red on black, blue on green, etc) so I can't use it to record my pc.

My C:/ drive is an SSD, but I have my recording, and rendering on D:/ drive (hdd, 7400rpm, new & de fragmented, 1tb).

 

Haha poor pencils there. So if you don't get paid, why do you do this? I get a feeling it isn't "loyalty" to the product :P

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